Don't forget the Haste glyph, My favorite trick for magicka characters: you can go all out damage if you use the Lich set as a "back bar" with Lich weapons, ideally sword and shield though Destruction and Restoration Staffs work too. The melee adds like to stun you (which in combination with the archers, would normally be deadly). People say that circle around the daedoth that it will miss a lot with its breath attack.I have not found it makes much of a difference. Thanks. Stage 3: At the top level, there are three Crystals to destroy and you must do so while dodging random red circles that spawn on you and skull attacks from the boss. Although dual wield is stronger DPS and Blade Cloak is really helpful for survival, a player used to and likes the two handed can certainly clear the arena (stun, execute, stam on kills, and Rally heal are all good). You need range. Now that there has been some serious power creep, it is certainly easier, but I am telling you right now you are still going to wipe and wipe and wipe until you get accustomed to the fight. I believe it is more efficient to DoT up and DPS whichever crystal you happen to be around rather than one at a time. These categories are light armor, medium armor and heavy armor. A lurcher will spawn when the boss gets to around 50% and it's at this point the you want to use the Haste + Shield sigils. You will be granted points every time you complete an arena. Every stage is "hard" until you get accustomed to the fights, opponents, threats and develop a strategy for defeating them. Throw in passive DPS (and proccing weapon enchants) and this strikes me as a skill I'd highly recommend for duel wielders. Every single person who has come onto these forums saying they can't DPS the crystals down has not used enough DoTs and relied too much on Force Pulse, Surprise Attack, and such. Every little bit helps and blocking costs less than dodge rolling. The more conservative approach is to stay out and rely on your Ground Dots, single targets dots, and ranged heavy attacks (for resources). Healing Thicket is your “Oh crap” ultimate. Stage Nine: Theatre of Pain The preliminary rounds are legit hard. Transmutation has been added to Elder Scrolls Online in the base game update of Clockwork City!. Note: I used to use Inhale and think it's a fantastic skill. Round 4 has two and they put out a lot of aggregate damage so you'll have to do more healing / shielding than normal. He needs to die quickly (perhps use the power sigil), but I would hold off with the Gold ghost explosion until the next wave spawns since it is at this point when the round is most dangerous. Just got to get used to it. That advice is even more relevant now with the nerfs to resource management than came with the Morrowind update. Do not underestimate the clannfear's damage: its regular attack does 6K and has an annoying snare and its tail swipe does 15K. If you watch the pros do this, they just flat out burn the boss. The Wamasu kills players because they can't move away from poison plants or the lightning spheres. Do *not* underestimate him. Nothing is more important than killing webspinners. So not a huge deal, which is why I recommend simply jumping off the top if the Soul Churn damage is too much. I enjoy story content, so little bits of flavor like that interest me. i can't wait until there is another solo arena released. You don't need whirlwind. The biggest danger is a lich crystal that will spawn at your feet that can be difficult to see with all the stuff going on. Your overly complex super duper killer combo that works on target dummies won't work in vMA. The haste sigil is ideal to use Vs. them since it make kiting their slow lumbering melee attacks easy. and thus think a lot of damage is missing when it's really being mitigated. Inferno or Lightning is personal preference. I know the likely hood of somebody responding to this is low but I've scoured damn near every corner of the internet and can't find any answers, HOW DO YOU QUEUE VETERAN MODE, I've done maelstrom arena around 5-6 times, but cannot find out how to enter it on the harder dificulty, and before you tell me to press 'P' key, I am on Xbox, dungeon finder doesnt include vMA, So it's the closest thing to a Dark Souls level in this game. Do not single target spam them. They're easily identified as floating blue icons on the arena floor. So, be super quick about it! The first time I got to it, I cleared the four rounds with only like three deaths without even knowing the mechanics. It does take good DPS to do, though not strictly necessary. Aren't you oversimplifying? It's prefect for folks while learning vMA. In ZoS's mind, 129 Magicka recovery is equivalent to 129 Spell damage. These are of course stats we are looking for as a tank. Sword and Shied DPS ftw! I’m a PS4 NA guy so I can’t speak for PC but I highly suspect you would need a 500k+ score. Tri-stat food is enough for just starting this. There actually isn't too many mechanics here and executing them is not terribly difficult. Maelstrom Arena is a single-player progressive challenge located in the northeastern mountains of Wrothgar. Sword and Board ultimate isn't a bad “oh crap” button either. Your biggest threat is the fire spinny mage that spawns. Zos did make the veteran version accessible to the ESO masses by including the Power Sigils. Trolls will smash the ice flows and spawn mini-boss Nereids. It's hard to maximize the bear since you're going to be too busy trying not to die rather than using it whenever you get 75 ultimate accumulated against the correct target. To use a Sigil, simply walk near it and the Synergy prompt will appear. The combination of the Healing Sigil, avoiding the Lich Crystal, disciplined DoT placement, and proper play that is not undermined by anger, is more than enough to beat this pull consistently (note: I didn't include an ultimate in that list for a reason. Just jump in the lava because failing to burn the boss after three phases is death due to her new attack: a fire wave that covers the whole arena and is a one shot. I prefer resto because you get an extra bar spot and the ultimate. To enter the Maelstrom Arena, simply travel to Orsinium and navigate to the arena's POI icon on the map. White Ghosts - annoying environmental hazards that do 8K damage and snare you. She does a lot of melee damage - even to max CP players - so this fight is going to seem hard at first. Again just reapply the ground Dots and move ahead of the boss to deal with mage. These are incredibly powerful, are available every single round of every single stage, and can carry decent players through the challenges vMA throws. by | Dec 2, 2020 | Uncategorized | 0 comments | Dec 2, 2020 | Uncategorized | 0 comments You just have to be efficient with your resources. After about 10 seconds or so, he will teleport, follow him and keep nuking him. a Bow or 2 Daggers). Here's what I would do. Attack them from behind or have a shield up / prepare to roll dodge away. When first learning, gonna want the shield sigil. So this opens up options. you'll also have maximum up-time on switches, which stop the blades. That is what is killing you. Almost all ads disappear when you login. The walls will force you to move. Sigils will re-spawn between each round within an arena, so don't be afraid to use them! Note: the rock tosses are reflectable. The following is a list of Maelstrom Weapons and how you obtain them. Besides, the amount of time you're stuck in ghost form and for the arena to reset is about the same as if you rode your horse from the wayshrine. You've been bashing a target dummy that doesn't even defend itself let alone move. ... A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Elemental Drain is very handy. Once the daedroth is down, you just have the boss to deal with and the healer. Be intelligent and not in a rush. This will allow players to test their own skill to determine who is really the best player, or for players that love solo content and want to play with a challenge while having fun. Don't compound the problem playing mad. Maelstrom Arena is the solo version of DSA, the four player based arena combat. When you're subbed to ESO+ it's nice to be able to travel anywhere and experience every story. You don't need Trap Beast. Siphoning Strikes is probably better than Elemental Drain. When I first cleared vMA, I found that having DoTs do passive damage and DPS skills than heal at the same time was the key to beating it. Save these expensive skills that don't do much Vs. the Webspinners and perhaps the mini snaring spider. My question is, does the vMA reward message say anything funny or interesting? More DoTs and heavy attacking, less Surpise Attacking. Neried is also a range attacker so she can be ignored as well). I highly recommend using generic blue magicka potions instead of spellpower or tri pots for every round until you get to the final boss (and even then keep using blue magicka pots until you can at least clear the crystals consistently). Plus that means double barring a destro (or forgoing Flame altogether), which makes for a more fragile build. If the spider stops a third time and more adds spawn, you either need to improve your DPS rotation or grab the Power Sigil. 5. Each with their own advantages and disadvantages. There are 4 waves of adds; once you learn where the summoners spawn and correctly prioritize them, the round isn't that hard (but until you do you will wipe) Get those Gold Ghosts! Looks like you're using new Reddit on an old browser. Elemental Blockade is 1000% the best skill you have, it is always down. In essence you had to do all this at the same time: That's a lot for an inexperienced player. Julianos is strong for every magicka class, it's a good default. Repeat the process: destroy two totems, DoT up third, kill flame spinny add, finish off totem and boss. The boss burning rotation standard is as followed: Endless Hail+Light Attack+Caltrops+Light Attack+Poison Injection+Light Attack+Bar Switch+Light Attack+Rend+Light Attack+(Flurry+Light Attack)*5+Reactivate Hurricane and Deadly Cloak+Repeat whole process=Success. I wasn't expecting it, so I must have clicked through and deleted the reward mail with my daily hireling mail. Once you free up a slot, always slot Inferno. Plus it allows you to be cheap and get Major Sorcery without using spellpower pots. Obviously avoid but it's hard not to run into these things when you are focused on something else. You keep them dewebbed by killing the webspinners that try to web your open ones up. Harness magicka instead of Hardened Ward (seriously, it's way more efficient). Don't back down. The archer adds are high damage, but since you have access to the defensive sigil, you can neutralize them every round. Don't mess around. Stamina Tips with caveat that I'm not a great stam player. The Shield sigil is right there (you ran past it if you moved ahead of the boss), if you feel like you need a little help. My advice: Inferno for stages 1 and 9, Mutagen for stage 2, Dragonfire Scales for stages 3-8. If there are multiple, move next to ranged, put down your ground DoTs and be effecient with your resources. You need to interrupt this one way or another. It doesn't take long at all to get accustomed to the rhythm of these rounds and you will find most of the times you die is by carelessly going near a poison plant. When you master downing a Crematorium Guard while the final boss is channeling a necrotic storm that kills you in two seconds, then go ahead and practice getting that higher score without using the power sigils. PvE players, on the other hand, will treat their "back bar" as a place to put their DoTs and have their switches depending on buff and DoT timers. But, you *must* maintain your DoTs while sweeping because Sweeps DPS on its own isn't great. Skills I'd recommend: Elemental Blockade, Elemental Drain, Burning Embers, Force Shock (either morph), Harness Magicka, Eruption, Healing Ward, Burning Breath, Igneous Weapons. Shout-Out The Elder Scrolls Online divides armor in three main categories. Drain anything elite or higher. Zerg surf in Cyordiil for a weekend to get these skills. You rotation is way way way more important for your DPS than your gear. The other attack is lethal; it will shake and fire 5 lightning spheres. I'd love to say ignore the summoner, but if some of your wipes are because of a bone colossus, you CANT. The speed sigil is right there. Also, you can block with just 1 stamina If you use a sword and shield Lich back-bar setup, you can almost get away with keeping Witchmother's since blocking is much reduced. Take out the healer before using the portal. Again, if you are on the island with two sigals. You are going to have to do this fight the way the devs intended. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Repeatedly. With just generic gear and the alliance War Blue potions (I am both too lazy to switch my "BiS" gear from character to character and cheap), I missed a flawless run by a stupid plant spawn in Stage 7. Once you go back upstairs, the Soul Churn damage is minimal and walls are slow-moving (they reset). Ignore the healer and put DPS on the boss while dodging skull attacks and lich crystals. Not just because DLC dungeons are tougher, slower, and a bit more mech-heavy, but because I simply can't depend on a pug team to synergize and get through it in less than an hour. It was added with the Orsinium DLC and is located Wrothgar.As part of a solo challenge, this area gives players a normal and veteran mode to complete, and will likely frustrate many players. It's not your build. Anyone who says otherwise is full of it as well - it's a total lucky crap shoot if you're able to make it, and definitely not something that should be part of any MMO where pings and response times play a factor. You must be disciplined with your mitigation/healing while you have your DoTs ticking on the boss or else you're going to run out of resources before killing her. What is transmutation? Put on a recovery glyph. You can also directly travel into the Maelstrom Arena via the fast-travel network by selecting its map icon. Dragonstar Arena is a Location in Elder Scrolls Online.. Only the strongest and bravest warriors dare to face the challenges of the Dragonstar Arena. Hitting three targets is better than hitting one). The mini-bosses do a lot of trash-talking, but aren't very dangerous. If you want to circle strafe it like the cool kids did back in 2001 when when playing Quake 2, go ahead, but it's not necessary. THIS IS A LEGIT STRATEGY! But it's one that just about everyone hates because if a poison plant explodes under your feet, you are going to take very high poison damage every tick and you have to go to one of the green pools at the top or bottom of the map to cleanse it. Undergo some honest introspection. Two-Hand I don't think is popular, but it has an execute, a burst heal, Carve is *really* good with a Master's Weapon, it's totally doable if that's your preferred style. Sometimes it’s fun when it’s hard tests you to get better and not just be a 1 trick pony, Erased all the stupid references. I wasn't expecting it, so I must have clicked through and deleted the reward mail with my daily hireling mail. If it's too dangerous or risky to kill a troll, the correct move is to make a beeline for the shield sigil. When he teleports a healer and a crematorium guard will spawn and until you learn how to consistently beat this, you will *never* finish. The idea is to kill one and then move next to the other one as it will put up a shield to protect you from the Behemoth's scream. North American Trial of the Week; Begins on Monday at 8:00am EDT (Monday at 12pm GMT) Now they can be AoEd together. Spammable DPS skills that do nothing but instant damage are almost obsolete, a luxury to use only when your resource bar is nearly full. Eruption + Fire blockade + Inferno + Burning Breath + Burning Embers spam kills Crematorium guards almost passively. Ideally the sphere stays next to the boss and dies in your destro ultimate/ground Dots, you take out the spider, and from there toss out a couple ranged attacks until the Spider resumes moving and you repeat the process. The Best DPS skills are Ground DoTs, then AoE Dots, then single target DoTs, then DPS skills that heal you, then last and certainly least: single target spammables. A lot of people begin to have problems on the ice stage 5, stage 6 with the spider and especially the last boss in stage 9 with Voriak Solkyn always proves to be difficult. You need that be on the island with two sigals for last phase. This is *****ED developing, and anyone who'd completed it did on EZ-mode with a werewolf or some other stupid*****. But it's not necessary to have elite DPS. Don't be afraid to use the buffs in the arena. This ensure I always get consistent good (even if not the best) DPS and can "turtle up" effectively without relying on bar switching. Dragonknight Advice: My highest vMA score is on a DK. Often it is recast as soon as it drops. There's no RNG here, everything targets you - everything stacks so you can't target what you need to, and conveniently enough, everything stuns you at exactly the right moment when the AoE hits. Try to stay away from the edges. Everything else will walk towards you (and into your ground DoTs). The little spider add snares you so it has to be killed quickly, but do *not* miss any horvor/webspinners while doing so. That ground DoT does enough damage to a low CP character to be wary of it, you better have good incoming healing/mitigation if you're going to elect to stand in it. NightbladeAdvice: I actually ran my first Nightblade run a few months ago. and don't fret too much because it really doesn't matter. Each stam class has a strong magicka skill that helps keep them alive: Igneous Shield, Leeching Vines, Restoring Focus, Power Surge (couple with Hurricane is ridiculous self healing), Leeching Strikes (get those weaves in!). When the boss teleports, in a few seconds he is going to throw a skull at you. You want 3 of them clear because when the spider swarm appears, you need to go to the lit obelisks; if you only have one or two obelisks free, you might not get a safe zone. Bonus: it will also reflect the two trolls rock attacks that spawn afterward. you have to be wearing bis gold gear to farm this content for bis weapons! I want to say he spawns on a timer because he usually comes after you burn two of the totems, but I think if you destroy the three totems quick enough he doesn't spawn. I'm telling you right now even though the Ash Titan is big and ugly, the last wave of adds is actually the most dangerous since the soul tethering NB will stun you and usually you have no stamina by this point in the fight. This is very stamina intensive. Bound armaments is a take or leave skill. The Elder Scrolls Online divides armor in three main categories. Gets complicated if you don't. You want to kill things with your Destruction Staff because of the Destruction Mastery passive that returns magicka on a kill is key to sustain. This is why I think heal+DPS at the same time is so strong, you don't have to worry about kiting bosses. Some Overall General Guidelines. I am a sorcerer, watch me shield spam! Sometimes you'll forget to damage/attack the archers and mages while you are desperately blocking, shielding, and dodging the multiple melee adds. 2. Or the boss teleports out of your ultimate. Get your Dragonstar arena weapons without much sweat, our professional boosters will complete as many runs as you want 100% handmade. If there is only one, heavy attack it. If the boss is not at low health, you just messed up with your tactics. This is piece of***** developing from piece of***** developers. I am not a very good NB player, yet I found it had a very strong toolkit, almost as if ZoS designed the class specifically for this sort of content. Heavy attack stuff in your ground AoE DoTs is the most efficient means to kill stuff. And the biggest threats are the ranged sets of adds that stand in an environmental hazard tossing out 7K attacks that you cannot kite. I'm 7 completions in, averaging one a day since my first completion, and also received a weekly leaderboard reward (mm gold!). - Over 1 Year of VMA Experience - Has gotten Flawless Conqueror Title in every build and class in the game, except Tank and healers of course - Always top 1-50 Weekly and currently top 1-20 all-time leaderboard on a lot of builds - 95% of my feedbacks are solely VMA runs only Current Clockwork City Scores with 500+CP Stam Sorc 585K+ Mag Sorc 580K+ Three: Perhaps the most difficult in all of vMA. Use these. The final Boss of the Dragonstar Arena drops a random Master Weapon Set (e.g. The boss had a lot of health after the first gold Ghost explosion and CG death. At this point you Ground DoTs expired and the boss will teloport away so no need to reapply them. You will get mad, frustrated, and want to quit. As. Malestrom Weapons are like Master … Killing him isn;t a huge deal so if in doubt, I'd absolutely do it. Use your ultimate in it; the boss is low enough health you don't need to save it. It took me a long time to get accustomed to the fight and I found it very frustrating because it seemed like there was too high potential for death by random stuff you have zero control. I used it, took it slow and got my first vMA pass with my DE DK. Much of your DPS and sustain is going to come from heavy attacking. Also of note, the ogres enrage and do very high melee DPS. Two-hander's uppercut needs to be blocked/dodged. I don't remember the exact wording, but it's basically a thank you letter from Fah-Nuit-Hen. That being said, every stage becomes considerably easier once you are knowledgeable of the mechanics. For us as tanks, heavy armor is the most important one. CG should die passively. You aren't used to ESO content pushing back. In retrospect, I think a lot of my failings were L2P issues. Before Morrowind, I would have said have at it in vMA with your heavy armor blockcasting PvP build. Not terribly difficult, top off your resources with heavy attacks if necessary after killing two of them. So the intended strategy is obvious: grab every gold ghost, you can always super-stun the CG and avoid that mechanic as well. Skills I'd recommend for PvPish (I don't use pets): Endless Fury, Liquid Lighting, Critical Surge, Harness Magicka, Force shock (Crushing is going to be convenient for interrupts, but if you're comfortable bashing, go Force Pulse), Elemental Blockade, Healing Ward, Elemental Drain. After this, all that's left is the final boss! You have to register before you can post. It was added with the Orsinium DLC and is  located Wrothgar. The 3rd and 4th round boss mechanics deserves mention as they are not easy. You are going to have a very difficult time replicating those Youtube videos until you become experienced So the advice here is geared toward the actual mechanics. The Soul Churn damage will kill you faster the CG. Sure, the boss did her AOE while I had to stand in a safe zone once in a while, but my DPS was inefficient and wasted too many resources; I was too concerned with doing a DPS rotation on the boss instead of allowing my DoTs to do the work and keeping an eye out for hovors/webspinners. Can a primary bow build do this? FINAL BOSS This is why you are here, right? I would not once use a spammable on the main boss. Don't gold out anything (except your weapon), thinking it will give you that extra edge you need. Surprisingly, my DPS felt comparable and not too bad at all (even more surprising since I opted for a resto staff. There is a rhythm to DPSing the add, dodging the boss, and going back to that third totem. If the arena did *not* challenge you under such circumstances, then it would be a poor design. Once a time when Craglorn was full of delves that players could go and test there their mettle. Make some Witchmother's Brew / Dubious Camlorn Throne and get some health into your build from somewhere. Wait until CG spawns. What class should I play?The one like and feel most comfortable playing. Valkyn Skoria is great for this because it is a good DPS set and has the health bonus you need. (I'd grab it after the Boss's first skull attack). After throwing a skull, the boss will rise in the air and build up an explosion that will knock you off the top if you are not behind the moving wall, so once he does this you are forced to move and follow the wall. Don't take the easy way out. The breath attack needs to be cleansed, shielded, and healed through quickly. Yes jump off. All you have to do is kill the clannfear next to the glowing portal. Running out of stamina. Look at the video below, that's my 300 CP resto staff wielding no Inner Light no end-game gear DK being able to finish the boss off. You'll also want to pay particular attention to your surroundings as there may be ways to use the environment or certain features to your advantage. After you kill the CG, grab the power sigil and do as much DPS on the titan as possible (if you are melee, dodge/block his slap attack). End of story. Do NOT sprint. Rather you will be challenged mentally because vMA will attack your self-confidence, your patience, and your fortitude. Stage 2: At 70% health, the boss will go up top. These have to die. You must kill the spinner and kill a horvor near a webbed obelisk to ensure you have two clear spots for the safety zone to spawn. Back in the day, the first time we got to him we had hundreds and hundreds of lives. Go to the 2 sigal island, grab the power boost. It should be close to execute range by now. The only class I would not recommend Valkyn for is Warden because some of their DPS skills are bugged and won't proc it (Consider Infernal Guardian or Nerien'eth as a substitute). On the third round, you'll get a double sphere spawn. That leaves 1 flex spot. Thank you so much for this!! 6. The whole key to this fight is that the boss will enrage and just insta-kill you every 150 seconds you do not stun her by clearing all the obelisks. ***** ZOS devs and product managers for even putting this absolute piece of***** instance in the game. IF you are new, at some point when he is under 50% health, grab the defensive sigil because two archers are about to spawn. The mini-bosses, however, are dangerous and have mechanics that you have to know. It's not a hard fight, just a pain because it's resource intensive because of you must heal through unavoidable damage. You can switch between trap beast and vigor accordingly depending on which boss you feel strong or weak against. Poison Injection is also fantastic. When the totems reappear, go toward the one with the defensive sigil and grab it; that will protect you from the flame atros and the bosses breath attack. 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